Orbis (PlayStation 4), attualmente esistono 3 versioni differenti per gli sviluppatori
Un altra notizia presa da www.vgleaks.com sito che oramai ne ha una nuova ogni giorno.
Sembra esistano tre versioni di kit di sviluppo, disponibili esclusivamente per le software house, della prossima PlayStation 4.
1) R10 boards with special BIOS, running in generic PC’s
2) “Initial 1″ — Early devkitmodel number: DVKT-KS000K
SCE-provided PC equipped with R10XX board
Runs Orbis OS
Available July 20123) SoC Based Devkit: early version of the ORBIS hardware
Available January 2013
Time to look inside of each devkit:
R10 Board (with special BIOS) assemble in a Generic PCRequires Windows 7 64 bit editionRecommend
Sandy Bridge (Intel) or Bulldozer (AMD)
Minimum 8 GB RAM (system memory)
650 Watt PSU
VS2010 SP1
DWM (Desktop Windows Manager) must be turned off
Application will use Windows services for everything except GPU interface
SCE will provide “Gnm”, a custom GPU interface
Quote:
Do you remember the first Durango’s pictures? This is a very early devkit based on Windows.DVKT-KS000K (“Initial 1″)
Runs Orbis OS CPU: Bulldozer 8-core, 1.6 Ghz Graphics Card: R10 with special BIOS RAM: 8 GB (system memory) BD Drive HDD: 2.5 ” 160 GB Network Controller Custom South Bridge allows access to controller prototypes |
Quote:
SoC Based DevkitAvailable January 2013
CPU: 8-core Jaguar GPU: Liverpool GPU RAM: unified 8 GB for devkit (4 GB for the retail console) Subsystem: HDD, Network Controller, BD Drive, Bluetooth Controller, WLAN and HDMI (up to 1980×1080@3D) Analog Outputs: Audio, Composite Video Connection to Host: USB 3.0 (targeting over 200 MB/s), ORBIS Dualshock Dual Camera The last devkit is the closer one to the retail console. Expect a machine with these specs or similar to these ones. Obviously, Sony could introduce changes in this features, but don’t expect deep mods. |